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If not, which one of those 3 solutions are actually possible? Still I'm listing this approach because it may come in handy in other games. However seeing that your game used to have a multilayer mode before being ported to windows, I don't think approaches 6&6.1 will work, since most cars are most likely identical, with just a different controller entity. It may work depending on what function A actually does. This approach can be called 2.2 since the address from which function A is called can be found at esp+a_few ( a_few depending on how function A is made) and you could use this for differentiation.Ħ.1-Or you could edit function B so that it does not call function A. #Installing forced injection cheat engine mac code#Posted: Tue 4:33 am Post subject: Re: Help with code replacement/injectionĤ-Cheat codes? (yeah that's so simple we sometimes forget it).ġ.1-Instead of freezing to 1.0, try freezing to 3.4e+38, +INF (0x7F800000) or NaN (0xffffffff), and see if you still can insta-die.ĥ-Find the variable that changes (most likely a byte that goes from 0 to 1) when you activate the god mode, find the code that accesses this address, force it to always behave as if the godmode was activated.Ħ (or 2.2)-Your shared mov, result_of_hp-damage is within a function A, but check the PARENT function (=function B=the function that called function A) sometimes it's not the same whether the player is getting hurt or the opponents. If not, which one of those 3 solutions are actually possible? And which of those possible solutions would be best? Is there a better way to do this? If there is, assume I'm mostly a noob when you explain it as I'm not really that experienced yet. So my question, or rather questions, are this. ![]() The third approach is to forget about dissecting the data structures and instead get the address of my life the same way I would in the first method so I can use it for the conditional code that I'll inject. The second approach is to dissect the data structures for the cars so I can find a way to identify when the life being modified is mine or an enemy's and inject the appropriate conditional code to the code that modifies the life. But if I do lock it, I can still die from single damage that brings me from 100% to 0%. The first is to just find the code which reads the life value for display so I can inject code that finds the address so I can lock it. #Installing forced injection cheat engine mac how to#I've considered how to proceed and have been thinking of a few solutions. The problem with the code replacement is that it is actually the same code used to decrease the life for enemies as well. I already found the code which decreases my life and replaced it to a "mov, 3F800000" (3F800000 = float representation of 1). It appears that this is what the game actually uses as the hp value instead of an exact value as in other games and freezing this float does prevent me from dying as long as I don't suffer damage that would take my life down to 0% instantly. So far I couldn't find an exact value for life but I have found where it stores the percentage as a float. The game does not show how much life you have exactly but instead just shows a percentage. Now I'm working on how to find a way to freeze the life. I've already managed to freeze the ammo using aobscan to find the appropriate line of code then replacing it with nops. I'm trying to create a table for a game called Death Rally. Posted: Tue 3:13 am Post subject: Help with code replacement/injection ![]()
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